Progression into the Stars
|General Ranks||Special Ranks||Librarian Ranks|
|Novice Level||Journeyman Level||goto|
|Journeyman Level||Master Level|
|Master Level||Grand-Master Level|
The creation of the Guild
Shortly after arriving on planet some of the settlers quickly realized that they could cast spells, as if using magic. At first everyone was amazed that magic was available and many began learning its ways from the few that were already “practiced”. Unfortunately, the spells known at the time were just simple ones and as time progressed the first users, then called the Pioneers, were beginning to realize this. They began researching more powerful spells and that’s when things got out of control. Soon plagues broke out, explosions were common-place, and Pioneers began setting themselves up as rulers. Just two years after settling on the planet, half the population had died and the rest were forced into a kind of feudal system with Pioneer overlords.
A few years later, a married couple that had secretly been teaching themselves magic1 felt that the current ruling system, filled with fear and treachery, had gone on long enough and decided to do something about it. Using their knowledge of magic, and the element of surprise (since no Pioneer expected a serf to be as powerful as them), the couple quickly overthrew their Pioneer for the sake of the people. Now in power the couple were quick to make all equal in their realms and began raising an army by teaching any that would learn. Eager for a chance to change the world for the better (or power, as the case was for some) many flocked to the couple to learn.
By the time the other Pioneers learned of the couple and what they were doing it was too late. With their army of magic-wielders, Revolutionaries as the they called themselves (Imbeciles by the Pioneers), the couple started a war on the rest of the Pioneers. At first, with their boosted egos, the Pioneers believed themselves more than capable of stopping an attack by Imbeciles led by imitator Pioneers. The first few to fall proved to other Pioneers that this way of thinking was folly. Seeing how useful the Revolutionaries (since they saw the merit of the idea, the use of Imbeciles was dropped) were to the imitator Pioneers, the Pioneers began raising their own army of magic-wielders. The couple, having foreseen this, had had their more successful students teaching others that had been saved with their realm’s Pioneer had been defeated. Because of this their army had grown in size during the war not shrunk. Furthermore, since time was now against them the couple had to split the army into two and each lead one of the halves against remaining Pioneers.
The two Revolutionary armies quickly overthrew several more Pioneers. With just a few of them remaining, and seeing that they could not raise an army faster than the Imitators could, the residual Pioneers saw that the only option left to them, if they wanted to continue reigning in power, was to join forces (temporarily) with the other Pioneers. This forced the couple to merge their two armies (now each bigger than their very first army) back into one large army. One final battle loomed in the near future. The night before the big attack the husband, Zaranor foresaw his wife’s death. Knowing that the future was not set in stone Zaranor prepared for the situation.
During the battle everything Zaranor had prepared had ended poorly for their side as well as progress the situation that he feared the most. Finally the situation arose and Zaranor watched in both horror and triumph as he knew that while his wife was being obliterated his final safe-measure would not fail. Sure enough in the midst of her immense pain Luminel, Zaranor’s wife, felt her life-force begin to return to her. But the pain was still there, because now as she watched Zaranor’s body begin turning to light she knew he had saved her. His smile was large and as he mouthed his final words, “I love you,” she finally snapped (as happened to all advanced magic-users). As soon as his body was gone she decimated everyone within three miles of herself, friend or foe. With a flash of light they were just gone. With a second flash of light she was before the last four Pioneers (none of which were located near another) and a third flash of light encompassing not only the Pioneers but the entire battlefield brought the battle to an abrupt halt. Suddenly, everyone was aware that they could not cast any magic, not even the Pioneers (to their immense terror). With but a snap of her fingers, Luminel killed the remaining Pioneers. A part of her, realizing that she had gone insane and was heading down the path of the Pioneers, cried out in anguish. For what was the point of her husband’s sacrifice if she were to become that which they had devoted the last seven years to fighting? In her mind a great battle began. Everyone near her ran as she began randomly casting spells about, many of which destroyed those who were hit by them. Finally her sane mind broke through the shields of the insane mind and with a final spell abolished the insanity from her mind.
Now that she had calmed people slowly began returning. When everyone realized that she was not insane and the Pioneers had finally been defeated (and feeling their magic slowly return to them) a giant cheer erupted all over the battlefield. Aware that unless something was done the whole feudal system would just reappear, Luminel declared at that moment that a new organization would be created for magic casters. This organization would be called the Mage Guild.
Over the course of the next few months she worked with some of the most prominent students she had (chosen only if she felt their intent was for the greater good) to create the guild. Seven months after the Battle of Zarador’s Sacrifice, as the final battle had been named, the basis of the guild had been completed. Luminel had been chosen to become the guild’s first Archmagus. At first she declined the offer wanting to go off in solitude, but she realized that the first years of the guild would be the hardest for its leaders and thought that her husband would want her to see that the order was successful, all the way through, so she accepted the position.
The guild accepted anyone that was interested in learning magic with the guild and killed the rest. A very harsh punishment, yes, but no one wanted a repeat of the last eight years. Finally, the guild went off deep into the surrounding forest to build a headquarters and to isolate itself from the rest of the citizens who only wanted to live their lives without the interference of magic. By the time Progress 2 had arrived two years later the use of magic and the guild was a complete secret. As some of the settlers from Progress 2 began realizing an affinity for magic, guild members would venture into the town and secretly take them away, back to the guild, or “ensure” their secret was kept safe. In this manner, and with the help of some mind-affecting spells, the guild (and magic along with it) had been completely forgotten about after about a decade had passed.
- Triae Latet
- Triae Inceptos
- Triae Superior
- Magus Mill Inferior
- Magus Austrum
- Magus Mill Superior
- Magus Domini Mill
- Magus Magna Austrum
- Magus Caput
- Novicius Scriba
- Scriba Discipule
- Scriba Domini
- Scriba Summo
- Scriba Apicem
- Tiro Magister
- Magister Provectus
- Magus Ipsimus
- Aether Magus
- Magus Tempus
The Archmagus is the Head of the Guild. He (mostly) decides which way the guild is headed. This is not to say that the Archmagus has absolute power. The Archmagus’ actions are constantly being watched by the Magus Tempus. If he ever acts in a way they decide is against the best interests of the guild then a majority vote of the Magus Tempus can override a command of the Archmagus. Also, if an Archmagus shows, through multiple actions, that he himself is against the interests of the guild then a majority vote of the Magus Tempus can remove the Archmagus from his position, reducing him to Aether Magus rank (since the Magus Tempus would presumably be full). When an Archmagus dies, or is voted out, a new archmagus is picked by a majority vote of the Magus Tempus. To qualify for the position, a new Archmagus must have been a Magus Tempus for at least twenty years.
The Magus Tempus are the Heads of the Colleges. Thus there are twenty-four Magus Tempus. When a new opening is available amongst the Magus Tempus an Aether Magus is raised to the rank of Magus Tempus. To become a Magus Tempus one must have been an Aether Magus for at least ten years. Also all of the Aether Magus of the college involved votes for one of their own to rise to the rank of Magus Tempus. Finally before becoming a Magus Tempus the individual must be accepted by the Archmagus, in this way the Archmagus can also break tied votes. An additional title is given to each Magus Tempus based on the college they represent. Thus the Magus Tempus of the Air college is called Magus Tempus of Aeris2.
Here is the list of granted titles:
|Body Control||Imperium Corporis|
|Communication and Empathy||Communicatio|
|Illusion and Creation||Creatione Illusio|
|Light and Darkness||Luminis|
|Making and Breaking||Fabri Fabris|
|Mind Control||Imperium Animi|
|Protection and Warning||Monita Praesidium|
1 The exception to these is the Meta-spell College where the Magus Tempus is known as Meta-Magus Tempus of Carminibus
Although the Magus Tempus are known as the Heads of the Colleges, their power amongst the college they represent is not absolute. As described above a Magus Tempus only becomes so thanks to the Aether Magus of the college he or she belongs to. This is just one example of the power the Circle of Aether have among their respective college. Anything that needs to be done at the college level, as opposed to a guild-wide policy, is decided by the Magus Tempus and Circle of Aether belonging to that particular college. A couple of examples include amount of time allowed for personal study and assigning duties such as teaching or missions.
The Magus Caput is the head of the Special Ranked Magi. Next to the Archmagus and the Magus Tempus the Magus Caput is the next in charge. Whenever a Magus Caput is needed, he is specially chosen by the Archmagus himself from any Grand-Master Special Ranked Magi, generally a Magnus Magna Austrum is chosen. The Magus Caput commands all of the Special Ranked Magi and takes orders only from the Archmagus (or a majority vote of the Magus Tempus). The Magus Caput is usually given free reign to command his “students” however he wishes.
The Scriba Apicem, head of the Libraries, is next in charge to the Magus Caput. The Scriba Apicem is chosen by the Scriba Summo from amongst themselves, with the Archmagus’ blessing (which he rarely denies in this case). Generally the Scriba Summo know who among them has the most experience with the libraries and choose that one to be the Scriba Apicem. Much like the Magus Caput, the Scriba Apicem is free to command any librarian however he wishes and is usually left alone.
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Before any magi can begin to learn spells from a particular college that individual must first obtain permission to learn spells of that college from its Magus Tempus. Once permission has been granted, which it usually is if the magi has enough rank to enter into a new college, the Ritual of College Rights is performed. A Magister or higher (of the desired college) is needed to help a novice or a journeyman complete the ritual, masters and grand-masters need no help. The ritual takes one week to complete during which time the individual performing the ritual may do nothing else. Performance of the ritual sustains the individual for the duration of the ritual and for the next day. In this way one will not die due to lack of food, drink, or sleep. The completion of the ritual alerts the Magus Tempus that the magi hath succeeded in joining the college, thus if one completes the ritual without prior permission the Magus Tempus can have the ritual removed from the individual.
Removal of the Ritual of College Rights can be done by a group of five Magus (of the appropriate college) whom make a circle around the magi that will have the ritual removed. It takes 2 days for removal of the ritual during which time the magi having the removal must remain in the circle. Occasionally a magi will not want to sit by while having his ritual removed and guards are needed to keep him in place. The removal can be targeted to anyone in the circle so the guards are safe from the removal.
|Journeyman Level||Master Level||Librarian Ranks||Top|
Ones outside of the guild who are interested in the occult will occasionally find themselves casting their first “real” spell. This is usually by accident, but when this happens the guild finds and contacts this individual. The person is then told about the guild and given the choice to join it. If they accept they are immediately initiated as a Student, made to take a vow of secrecy, and their studies can begin. If they decline they are immediately “dealt” with, a harsh sentence, but necessary to keep the secrets of the guild safe.
During a magi’s Novice years they must attend classes, in a similar fashion to a university, where they learn various subjects about the world of magic. In this way novices can safely be taught new spells in a controlled environment. Aside from learning in a classroom, novices are not allowed to learn new spells. Although they may practice what they already know.
Some novices, usually of the Philosophus ranking, are allowed to travel the universe instead of constantly taking classes. These are a rare few, though, and in most cases are stunted in comparison to their fellow novices. This is because, even though they do get to travel, they are still not allowed to learn new spells while alone, let alone any knowledge or information a peer who attends the classes would know. There is reason behind this and it is to prepare a talented novice for recruitment into the Special Rankings. Still, some do not get recruited and remain in the General Rankings.
As a novice learns more about the world of magic they advance through the ranks making their way to becoming a journeyman. If a novice shows themselves to be incompetent, in whatever subject not just spells, then the Rituals of College Rights are removed and the novice is given up on. At this point the individual is granted passage, courtesy of the guild, to any planet he so desires and is given enough funds to support him (slightly better than poor) for a year. Although the guild no longer cares about him they still keep eyes on him to make sure no secrets are compromised.
When a novice has finally proven themselves they are raised to either Cerdo or Triae Latet. Most novices are raised to Cerdo, but a select few that have proven their ability to be subtle, manipulative, and crafty are asked to become a Triae Latet. If asked to be raised to Triae Latet a novice has to option to refuse and instead become a Cerdo (supposedly) although there are no records of this ever occurring.
Novices that are raised to Cerdo are considered to be a part of the General Ranks. Journeymen of the General Ranks are specifically told to go travel the universe. During his travels a journeyman is allowed to study new spells, but is expected to not try them until a master who can watch over them for the duration is present. Because of this most journeymen don’t learn new spells during their travels.
While in the midst of their travels a journeyman can expect to be contacted by the guild at any time for a mission. The guild will assign missions to journeymen as tests. These tests are mostly just to see how the particular journeyman handles the situation, but it is not uncommon for success to matter as well.
Eventually the journeyman will rise in ranking either from missions or because the guild has decided a decent amount of time has passed. When the journeyman reaches the rank of Peritus Minor, they are asked to seek out a new master to teach them. The Peritus Minor cannot progress in rank until they have found a master willing to teach them. Upon finding a potential master the Peritus Minor will invoke the Liturgy of Assent. The master is then required by guild decree to perform the Examination Tradition. At the end of the Examination Tradition the master will either accept the journeyman as a protégé or decline the request. Should the journeyman be accepted he is immediately raised to Peritus Major1.
While the journeyman is apprenticed (not the novice rank) to his master he will begin to learn some of the ways of the college the master belongs to. If during the apprenticeship the journeyman decides he doesn’t want to be a part of his master’s college or the master realizes that his apprentice is not suited for his college, one or the other can abolish the apprenticeship. Should this occur the apprentice’s ranking is revoke and he is returned to Peritus Minor until a new master can be found. This situation is considered a failure on the part of the journeyman, even if the master abolished the apprenticeship, and makes it more difficult for him to get a new master (since people are unlikely to want a failure as a student).
Assuming the apprenticeship between the master and the journeyman is not canceled, then, after many years of studying, the master will decide (this can take a very long time and some special circumstances can apply) that his apprentice is ready to join the college. The master will apply for his apprentice to complete the induction test for the college (each test is handled slightly differently based on the particular college and/or the journeyman taking the test). After the rigorous induction test if the journeyman is found to have succeeded then he welcomed into the college as a magi of the master level. He is immediately promoted to Tiro Magister.
Should the journeyman fail the induction test the full blame is given to the master who must make a formal apology to the journeyman and is then exiled from the college for a number of years equal to half of the time the master spent training the journeyman. This is a very severe punishment and since the master and apprentice will usually become very good friends (if not forming a relationship similar to that of a parent’s and their child) this is good incentive to push the journeyman to their limits to make sure they’ll succeed in the testing. This also ensures that a master will attempt to teach their apprentice as seriously as they can whilst also trying to make the training as short as possible.
Even though no blame falls on the shoulders of the journeyman in question, that isn’t to say he goes without punishment (of a sorts). When the master is exiled the journeyman is now forced to find a new master to teach him, since he never passed the induction test he is still not a part of the college. Finding a new master due to failing an induction test can, in ways, be much harder than finding a new master because an apprenticeship was canceled. The failure of passing the test, although viewed as a failure on the master’s part, generally conveys to other masters of the college that something is wrong with the journeyman; no one wants a student that will get them exiled from the college. Furthermore, the journeyman, having already bonded with his previous master, is usually disheartened by his master’s exile as well as the fact that many more years of training are to come while the new master learns about and teaches the new journeyman.
Many magi quit the guild at the journeyman level, especially since the probability of progress to the master level ranks seems an impossible task. These deserters are hunted down (not difficult for the guild) and, if not destroyed, are convinced to return to the guild.
Novices that are raised to Triae Latet are considered to be a part of the Special Ranks. Unlike their cousins in the General Ranks, Special Ranked journeymen are spirited away and hidden from not only the rest of the universe, but the rest of the guild as well (aside from other special ranked members). These journeyman magi are put into classes that will teach them numerous things they will need for field work, spells included. As the mage progress through the classes his rank will increase.
Once the SRM reaches the rank of Triae Superior a master level SRM. The master will “stand” aside as the journeyman SRM attempts to complete the mission. If at any time it seems he is over his head the master will step in. Once the journeyman completes a certain number of missions he is eligible to rise into the master level.
Since only the very best are wanted as masters the final test is not given to the journeyman until there are at least thirty who are eligible to rise in rank. When this happens all eligible journeyman are given a “mission” to complete in competition with the other eligible ones. This test mission is given once per year. There is only room for five to complete the mission. These five will raise to the rank of Magus Mill Inferior. The five who do the worst in the mission will be given up on and placed among the General Rank Magi as a Peritus Major. To progress in rank the Peritus Major will have to follow the General Ranking system. The rest of the journeyman SRM that failed the mission, assuming this wasn’t their third attempt at becoming a master SRM, have their eligibility struck from them. Once again they must do missions with an assigned master SRM. If the journeyman SRM fails this test mission three times they are placed among the General Rank Magi as a Peritus Major, just as if he were one of the worst five of the competition.
Progress to master level from Triae Superior, on average, does not take as long as progressing to master from Peritus Major. The difference, though, is that there is a factor of danger thrown into the training of the Triae Superior, some have even been known to die. In addition, it is a much more difficult task to become a master since the test involved is a competition against fellow Triae Superior, many of whom are just as qualified. Because of this the already small numbers of the SRM are reduced even further at the master level, keeping the whole of the SRM very small in comparison with the rest of the guild.
Once the journeyman has passed his test and become a master he is then “free” to do as he pleases (except for revealing the guild to non-magi). A master may learn new spells freely, without any supervision at all3.
Many times, right after being promoted, a master will still travel with his old master for a while, continuing to learn from the insightful magi. As time passes, however the new master will eventually part with his old master and being to live on his own (unless he forms a polygon2).
Every so often the guild will send missions to the master. He may choose to accept or decline the mission, no master must go on missions, at which point it will be sent to another magi. However, the colleges do take note of declined missions and if it seems that any particular magi isn’t pulling their weight the Circle of Aether will banish the ungrateful magi from the college. This is a serious punishment since without a college to belong to no magi may be higher than a journeyman. Thus, the banished magi is stripped of any rank higher than Peritus Major. Usually if the magi shows himself to be repentant it is an easy matter for him to find a new college to join (although this is quite often embarrassing since the former master must find a master to take him on, to admit him to the induction test), but occasionally no college will have anything to do with the banished magi and he is then stuck as a journeyman.
During his time as a master, the magi is expected to continue his education, but it isn’t required. After some time passes (the amount is often different between colleges and based on different people) the college will ask the master to take an advancement test. The master can decline if he feels he isn’t ready or he is content with his position. In order for a master to achieve a new rank he must take an advancement test for the next rank.
Once a master reaches Magister Provectus he can be asked to take on a journeyman. Should any journeyman approach him to invoke the Liturgy of Assent the master is required by guild decree to perform the Examination Tradition. If the master does not perform the tradition he will be brought before the Magus Tempus and the Archmagus and, unless he can provide adequate reason for declining to perform the tradition, will be exiled from the guild.
In order for an Incantator to qualify to become a Magus he must have had at least one apprentice pass his induction test. Since a journeyman must approach the master this can take a very long time (if it ever happens). In addition to what can happen if the journeyman fails his test, this is further incentive to make sure the master teaches his student correctly and is ready for becoming a master. Additionally, if any previous student of the master is banished from the college, the master (or grand-master as the case may be) is punished as if that person were a journeyman having just failed his induction test (using the full amount of time he was apprenticed to the master as opposed to half the time). Furthermore, if the magi is a grand-master and the student was his only student to have passed the induction test his rank is revoked and the grand-master returns to being an Incantator4.
Whereas the general master will spend most of his time studying, sometimes going on missions if he chooses, the master SRM’s whole purpose is to go on missions. Of course some time is allotted for studying and training, but for the most part, missions.
Along with the four other journeyman SRM who completed the mission for master status, a master is placed into a group of five including those four others. This group is expected to always act as one and thus is known as a pentamage. Many feelings of rivalry, and perhaps enmity, usually still exist between these five masters, but forcing them into a group together gets the master into the mindset of being able to both work with others and work with an enemy if the situation calls for it5. Although members of the pentamage may disagree, any decision is made by majority vote (votes aren’t formal and are often made very quickly) and the pentamage then acts on that decision. When the group is formed the masters undertake the Ritual of the Pentagon which binds them to one another so that no member may act against a pentamage decision without suffering for it. Still, this does not stop every magi and some have been known to weather through the intense pain and act how they want anyway. The few magi that do this are promptly exiled from the guild.
Eyes are kept on each group and over time the grand-masters will determine who among the pentamage is best qualified for ranking up. Only one among any pentamage may raise in rank, whichever one is chosen becomes a Magus Austrum. This one is designated the head of the pentamage, which must now take orders from him, unless they unanimously vote against a decision by him. Since votes are ‘taken’ very quickly there is no time for debating and persuasion, thus most of the time the pentamage follows the head.
If, over time, the head proves to be an adequate leader of his pentamage he will earn a new rank, again, becoming a Magus Mill Superior. At this point the pentamage will either take on a new member or, if no new member is available, will split forcing each master to wait on new pentamage openings. In this way each master will have a new chance to gain a new rank. If the pentamage is split then a grand-master will cancel the effects of the Ritual of the Pentagon thus breaking the binds between the masters.
If, instead, the head proves to be a failure as a leader he will be stripped of rank back down to Magus Mill Inferior and placed into a new pentamage (he may have to wait for an opening). If this should happen the other four members are are treated as if their head became a Magus Mill Superior.
Should a member of a pentamage die or in any other way cease to be useful for missions the other four members are treated as if their fifth member had become a Magus Mill Superior.
Once a master reaches Magus Mill Superior he is no longer the head of a pentamage and is instead assigned some journeyman whom he must watch over6. The master will go on very simple missions with each journeyman solely to watch over the budding magi and keep him safe. It isn’t the master’s job to make sure the mission succeeds, only to make sure the journeyman remains intact. The master may, if the journeyman asks, give advice, but may never outright tell his student what to do (unless a dangerous element pops up). For every student of the master’s that passes his test mission to become a master, the Magus Mill Superior will earn one credit towards entering the test mission for becoming a grand-master7. For every student that fails (falls within the bottom five), the Magus Mill Superior will lose one credit. Just by being a Magus Mill Superior the master is given two credits to start with (this is in case the master is assigned someone who will just not learn, to no fault of the master). If the master drops below zero credits he is stripped of rank, becoming a Magus Mill Inferior once again. He does not become a Magus Austrum because he is no longer a part of a pentamage, and thus cannot be the head of one. If the master reaches five credits he becomes eligible for taking part of the test mission to become a grand-master.
Just like the test mission to become a master, this mission is in competition with other masters. Unlike the previous test mission the test mission will only take place once fifteen magi are eligible for taking it8. Every three credits, beyond the necessary five for the test, a master has grants him some sort of bonus when taking the test. If all masters contain extra credits, the number of credits each master has is reduced by one until one master is left with only five. This reduces the amount of bonuses that are granted. There is only room for three to finish the mission, these three are granted a rise of rank to grand-master level. The two who do the worst are reduced to two credits as if they were a new Magus Mill Superior. Should a master fail this test three times they are stripped of rank back down to Magus Mill Inferior. The other ten are left with five credits, once again eligible to take the test.
Any Magus Mill Superior that becomes a grand-master must continue teaching whatever students he has left. During this time he is on probation, should any two of his students fail their test mission (falling within the last five) he is dropped back down to Magus Mill Superior (starting with two credits) and assigned new students. If he only has one student left the guild believes that since all his time should be going towards helping this student pass there should be no excuse for him failing his test mission. Should he fail the master is dropped back down to Magus Mill Superior (starting with two credits) and assigned new students.
Any Magus Mill Superior that is stripped of rank has his students taken from him. The students are assigned to new masters, in this way a master can have six students.
Any master SRM that is stripped of rank three times (this includes dropping from grand-master to master) is given up on and placed among the General Rank Magi as a Tiro Magister. To progress in rank the Tiro Magister will have to follow the General Ranking system.
The main differences between the General Ranked Magi and the SRM is that a General Ranked Magi will spend most of his time as a master alone and the SRM will spend most of his time as a master with other SRM. Some similarities exist between the General Ranked polygons and the SRM pentamages, such as the fact that masters are grouped with other masters and each helps another towards a goal (whether that be knowledge or completion of a mission). Also similarly, both the Incantator and the Magus Mill Superior have a student/teacher relationship with lower ranked magi. The Incantator, however, spends all of his time with just one student, whereas the Magus Mill Superior will have multiple students at a time. The amount of time spent ranking up to grand-master status is roughly the same since early general master ranks are considerably easier to get out of than early master SRM ranks, but the amount of time an Incantator must spend on his student (or in very rare cases, students) is a much greater time than that of the Magus Mill Superior. Thus the lower ranked master SRM will “catch up” with their general ranked counterpart before the Incantator can move on. Just like with the journeyman differences, though, there is a considerable amount more danger in being a master SRM than a general ranked master.
The Librarians aren’t split into different levels like novices, journeymen, masters, and grand-masters, but it’s generally accepted (by those outside of the librarians) that there are rough equivalents: Novicius Scriba is a Novice, Scriba Discipule is a Journeyman, Scriba Domini is a Master, and Scriba Summo and Scriba Apicem are Grand-Masters.
At anytime a magi may be initiated as a librarian. The librarians can tell if one would make a good librarian and they’ll approach the magi in question and ask them if they’d like to become a librarian. The magi has the choice whether to accept or not, and no penalty or punishment exists for declining or accepting either way9.
No matter what the magi’s previous rank was, when he joins the librarians he is initiated as a Novicius Scriba. Only knowledge of the libraries, the books therein, and some administrative knowledge determines when any particular magi is allowed to rank up. At any time if a librarian chooses he may quit being a librarian and return to his rank in the general ranks or the special ranks. Should a magi do this he may never return to being a librarian.
The very first thing a new librarian must learn is the MOS. This system of organization uses magic and, thus, is nothing like any other mundane library. Many magi that were previously librarians before joining the guild find learning the MOS annoying, a hindrance, and wonderful all at the same time. Learning the system takes a considerable amount of time and can take several years to fully understand. Once the other librarians believe the Novicius Scriba understands the system they will reward him by increasing his rank to Scriba Discipule.
No longer new and confused to the conventions of the MOS a Scriba Discipule gains new responsibilities. They are assigned a library to work at and expected to help magi entering the library with books the magi might need. Peritus Minor level magi and higher are allowed to go search the library alone should they wish to. The Scriba Discipule is also told to maintain the anti-magic field on the library while they are working. This is put in place to keep magi from carelessly practicing magic inside the library. All librarians are excluded from the anti-magic field as are the Magus Caput, the Magus Tempus, and the Archmagus. Should a magi get out of hand and over-power the Scriba Discipule there are numerous Scriba Domini as well as the Scriba Summo that can be summoned to deal with the problem.
In addition to the new responsibilities assigned, a Scriba Discipule is told to read as many different books that reside in the library as he can. Once the Scriba Discipule shows an adequate amount of knowledge pertaining to the library in particular, as well as the books contained therein, he is raised to Scriba Domini.
Newly raised a Scriba Domini is no longer required to work out in the public area of the library. Most of his work occurs behind the scenes. The Scriba Domini of a library are in charge of maintaining the books doing jobs such as: fixing broken books via spells, acquiring updated versions of outdated books, and ensuring the library gains new books. The librarian will continue to read the books in his down time establishing a greater knowledge of the library.
If the library is short on Scriba Discipule then the Scriba Domini will take their place until a new Scriba Discipule is assigned to the library. This is not demeaning as such jobs need to be done. Most Scriba Domini will remain as such for the rest of their lives, it is uncommon that one will become a Scriba Summo.
Each library has one Scriba Summo, which is the librarian in charge of that specific library. Whenever a library is lacking a Scriba Summo (for whatever reason) one of the Scriba Domini belonging to that library will be raised to Scriba Summo. This is decided by the Scriba Domini as they generally know who is best suited to run the library. On rare occasion the Scriba Apicem may assign a librarian from another library as the Scriba Summo, this will always be a Scriba Summo from a different library, never anyone of lesser rank.
Once a librarian has reached this rank they know enough that they could easily fool a non-librarian into thinking that he has memorized every book in the entire library10. Even though most libraries contain a large number of competent Scriba Domini that need no assistance in doing their jobs, they still require someone to administrate what everyone should be working on and this falls to the Scriba Summo. This keeps the Scriba Summo very busy and removes most of the time he may have for reading. With some of the smaller libraries, though, there is a considerably less amount of work that needs to be done and this allows the Scriba Summo a lot of time to read the books. Thus some of the more proliferate librarians come from smaller libraries, even if there aren’t as many books to learn from.
Whenever it is time to decide upon a new Scriba Apicem all the Scriba Summo will gather once a fortnight to decide who will become the new Scriba Apicem. This can take several months (sometimes over a year). During these gatherings the Scriba Summo will chat with each other to determine whom they believe would best suit the position of Scriba Apicem. Eventually they will come to a decision and, miraculous to the non-librarian magi, it will always be unanimous.
The Scriba Apicem is the head of all libraries. As such he is in charge of anything inter-library as well as determining library policies, although these must be accepted by every Scriba Summo. The Scriba Apicem is also advisor to the Archmagus since he does know so much information pertaining to magic. The Scriba Apicem is notorious for butting heads with the Magus Caput on numerous occasions.
1 By the time the feudal system was in place anyone not taught by their Pioneer overlord was murdered since this person could be a threat to the Pioneer. Sometimes even those taught by Pioneers were murdered if the Pioneer felt they were learning too quickly or had too many ambitions.
2 Considered by many to be one of the most long-term positions in the guild.
3 Many masters will choose to form small groups, known as polygons, when researching new spells so as to get feedback and advice from other experienced and interested masters.
4 Special exceptions for a Magus Tempus or the Archmagus, ensure they retain their rank, but must still train a new journeyman to master level as soon as possible. In rare cases as these, many journeyman jump at the chance to be apprenticed to a Magus Tempus or the Archmagus himself.
5 This isn’t perfect, since the other magi are not true enemies, but rather rivals. But it does give the master SRM a mindset towards working with those that could provide agreement problems.
6 Usually the master is assigned to five or six journeymen at the same time. This keeps the master very busy as he must go on individual missions with each of them as well as teaching each of them between missions.
7 Every extra student that passes in a particular year counts as a doubling of that year’s credit increase as opposed to just one credit. Thus two students passing is worth two credits, three students passing is worth four credits, and so on.
8 Extra eligible magi must wait for the next test mission. Only fifteen may compete at a time.
9 There are rumors of the current Magus Caput imposing punishments on SRM that revoke their status and become a librarian. No proof to these rumors has been verified, but one cannot deny the truth that most SRM decline the invitation.
10 For some that have been around for a long time this is certainly possible!
October 4, 2011
- Slightly changed the page look to match other wiki pages.
- I changed the header size of the Contents section to match the other sections.
September 22, 2011
- Added little tool tips when hovering over an acronym.
- Adjusted how the Update Log looks.
September 6, 2011
- Edited the List of Rankings section to look better and remove some white space.
- Fixed a bug with the Section Key for the Ranking Information section.
August 19th, 2011
- Created the history section of the page.
- Updated the Additional Information section to incorporate the new info.
August 17th, 2011
- Added date-tags to update logs.
- Added the special and overview subsections to the Master Level section.
- Added a Section Key subsection to the Ranking Information section.
- Added an edit link to the Contents section.
- Edited the general subsection in the Master Level section.
- Edited the first Scriba Apicem section to contain a link to the second Scriba Apicem section.
- Edited the Journeyman SRM section.
- Created a new section, Master Level containing information about the general ranked magi.
- Created a second new section, Librarian Ranks, which gives information about their ranking system.
- Updated the Contents section to include links to the different ranking information sections.
- Edited the Journeyman Level content.
- Added links to the top at the end of each Ranking Information section.
- Moved the update log to the bottom of the page.
- Added a link to the update log in the table of contents.
- I’ve updated Journeyman Level content.
I’ve updated the page to include:
- A Contents section.
- A paragraph about Aether Magus.
- New Journeyman Level section containing information.